﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
namespace pigs
{
    public class GameSettings
    {
        public int numberOfPlayers;
        public Boolean useKeyboard;
        public Boolean playSound;
        public Boolean friendlyFire;
        public Boolean useRumble;
        public Boolean useMouse;
        public Boolean playMusic;
        public Boolean startingUp;

        public HighScores hs;
        public Achievments achievements;
        public SoundEffectInstance musicInstance;

        public GameSettings()
        {
            numberOfPlayers = 1;
            useKeyboard = true;
            playSound = true;
            friendlyFire = true;
            useRumble = true;
            useMouse = false;
            hs = new HighScores();
            achievements = new Achievments();
            playMusic = true;
            startingUp = true;
        }
    }
}
